ANNOUNCE: GJK-engine collision detection library

Gino van den Bergen gino at win.tue.nl
Tue May 25 00:32:58 PDT 1999


I'm happy to announce the release of GJK-engine.

GJK-engine is basically the 'heart' of SOLID, a general-purpose software
library for collision detection of 3D objects. GJK-engine is a fast and
robust implementation of the Gilbert-Johnson-Keerthi algorithm. SOLID uses
the GJK algorithm for testing intersections, determining common points, and
computing pairs of closest points of convex objects. The GJK-engine is
released as a separate library, without the API and bounding-box
structures of SOLID. An archive file containing the sources for building
the library and an OpenGL demo application can be downloaded from:

http://www.win.tue.nl/~gino/solid/

The library is written in standard C++ and relies on STL. Currently, it
compiles under GNU g++ version 2.8.1 and Visual C++ 5.0. The source code
and documentation is released under the terms of the GNU Library General
Public License.



-- 
Gino van den Bergen 
http://www.win.tue.nl/cs/tt/gino/	          


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