Struct RendererCircuitPins_RenderBatch.PropertyBlockData
An extendable struct that functions as the key for
the mapping of particles to their render class.
Assembly: .dll
Syntax
public struct RendererCircuitPins_RenderBatch.PropertyBlockData
Constructors
PropertyBlockData(Color, bool, bool, bool, bool, bool, bool)
Declaration
public PropertyBlockData(Color color, bool delayed, bool singleton, bool beeping, bool beepOrigin, bool faulty, bool connector)
Parameters
PropertyBlockData(Color, bool, bool, bool, bool, bool, bool, Vector2)
Declaration
public PropertyBlockData(Color color, bool delayed, bool singleton, bool beeping, bool beepOrigin, bool faulty, bool connector, Vector2 animationOffset)
Parameters
Type |
Name |
Description |
Color |
color |
|
bool |
delayed |
|
bool |
singleton |
|
bool |
beeping |
|
bool |
beepOrigin |
|
bool |
faulty |
|
bool |
connector |
|
Vector2 |
animationOffset |
|
Fields
animationOffset
Declaration
public Vector2 animationOffset
Field Value
beepOrigin
Declaration
Field Value
beeping
Declaration
Field Value
color
Declaration
Field Value
connector
Declaration
Field Value
delayed
Declaration
Field Value
faulty
Declaration
Field Value
singleton
Declaration
Field Value