Computational Geometry

35th International Computational Geometry Media Exposition (CG:ME 2026)

“Visualizing” the CG Community
Oswin Aichholzer, Hugo A. Akitaya, Anna Brötzner, Peter Kramer, Christian Rieck, and Frederick Stock
Tracking a Set of Moving Objects with Minimal Peak Power
Sándor Fekete, Malte Hoffmann, Chek-Manh Loi, and Michael Perk
Scalable Algorithmic Methods for Simulating Heavy-Rain Events
Sándor Fekete, Phillip Keldenich, Michael Perk, and Tobias Wallner
Visualizing Higher Order Structures, Overlap Regions, and Clustering in the Hilbert geometry
Auguste Gezalyan, Hridhaan Banerjee, Megan Hunleth, June Cagan, Veena Kailad, Chaewoon Kyoung, Yasmine Tajeddin, Kelin Zhu, Soren Brown, Rowan Shigeno, Andrew Wagger, and David Mount
Sliding Cubes in Parallel
Hugo A. Akitaya, Joseph Dorfer, Peter Kramer, Christian Rieck, Soham Samanta, Gabriel Shahrouzi, and Frederick Stock
Interactive uniform floodlight illumination and rotating rays Voronoi diagrams
Carlos Alegría, Ioannis Mantas, Marko Savić, and Martin Suderland
From Chaos to Continents: Voronoi-Based Procedural Terrain Generation with Hydrology and 3D Visualization
Batsambuu Batbold and Lori Ziegelmeier
Interactive Visualization and Verification Tools for Tesseract Path Unfoldings
Soham Samanta, Hugo Akitaya, Erik Demaine, and Martin Demaine
Proximity Alert: Ipelets for Neighborhood Graphs and Clustering
Auguste Gezalyan, June Cagan, David Mount, Gitan Balogh, Bea Fatima, Danesh Sivakumar, Arushi Srinivasan, Yixuan Sun, and Vahe Zaprosyan