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“Visualizing” the CG Community
[ paper – website (external link) ]
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Tracking a Set of Moving Objects with Minimal Peak Power
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Scalable Algorithmic Methods for Simulating Heavy-Rain Events
[ paper – video (external link) ]
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Visualizing Higher Order Structures, Overlap Regions, and Clustering in the Hilbert geometry
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Sliding Cubes in Parallel
[ paper ]
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Interactive uniform floodlight illumination and rotating rays Voronoi diagrams
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From Chaos to Continents: Voronoi-Based Procedural Terrain Generation with Hydrology and 3D Visualization
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Interactive Visualization and Verification Tools for Tesseract Path Unfoldings
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Proximity Alert: Ipelets for Neighborhood Graphs and Clustering
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